¡Ya tenemos 132157 miembros y 1403 Cómics y Mangas!.
¡Conviertete en Premium por 3.95 euros al mes! Hazte Premium ya
2081 visitas
8 comentarios
McLeod 15

Your comic is very interesting Pehesse.
BUT I have a question > why did you decide to storyboard with 9 boxes ? It's obviously a deliberate choice.
The classicism of it makes it different. But far less dynamic and expressive than other comics or mangas.
So... whyyyyyyy ?

McLeod 29/09/2011 09:28:05   
Pehesse 28
Autor

McLeod ha dicho:Your comic is very interesting Pehesse.
BUT I have a question > why did you decide to storyboard with 9 boxes ? It's obviously a deliberate choice.
The classicism of it makes it different. But far less dynamic and expressive than other comics or mangas.
So... whyyyyyyy ?


Thanks for the interest :-D and you've said so yourself - it's far less dynamic. And it's the point ! The story is meant to be slow, and evoke an almost dreary atmosphere.. and I believed that by "imposing" a slow reading rhythm, the general feel of the comic would be different. But the most obvious result is that nobody likes it, so... well, that'll have to change at some point :-p

But to tell the whole truth, at the cost of some spoilers : Ashell is meant to be the first of three parts, each of which would have had its own distinctive narrative and visual style supposed to relate an evolution in atmosphere, rhythm and general hopefulness of the situation. Ashell is the "downer" part - where everything went wrong, and no matter how you try to set it right, it doesn't work. Part 2, "De-Shell", would have been more dynamic and eager... using dynamic construction, and a greyscale. Part 3, "Re-Shell", would be the reconstruction after everything comes crashing down, with color gaining throughout the comic. But it's not a "happy" or a "dynamic" series - also, as a play on the "usual" robot story, with lots of action and fast rhythm. Here, I'd rather have liked each case to be read almost as an illustration, taking time to read the details and hints within, and the general feel to be driven by dialogue with several meanings, and not combat. But it doesn't work, so... :-p

Pehesse 29/09/2011 11:19:04   
Esteryn 33

Pehesse ha dicho:But the most obvious result is that nobody likes it, so... well, that'll have to change at some point :-p You're being hard on yourself, 9 persons are following your comics. I quite like your graphic style. But you can't please everyone, especially if you decide to make a slow paced, classical layout story, whilst the trend nowadays is all for fast eye-popping action and effects. It depends what is more important to you : attract more readers, or remain faithful to your idea, that's entirely your choice and i won't interfere with it, i'll read you on whatever way

Esteryn 01/10/2011 21:13:04   
Pehesse 28
Autor

Esteryn ha dicho:Pehesse ha dicho:But the most obvious result is that nobody likes it, so... well, that'll have to change at some point :-p You're being hard on yourself, 9 persons are following your comics. I quite like your graphic style. But you can't please everyone, especially if you decide to make a slow paced, classical layout story, whilst the trend nowadays is all for fast eye-popping action and effects. It depends what is more important to you : attract more readers, or remain faithful to your idea, that's entirely your choice and i won't interfere with it, i'll read you on whatever way

I'm very glad you understand and support this viewpoint. To be honest, part of me still hopes for this to be widely popular, even though I used plenty of immediate turn-offs (thematically, graphically, rhythmically... can't count'em anymore :-p), but I'll admit I can't reach a wide readership at some point :-) To offer the readers that follow this the very best I can make it to be, I'll still probably rework a lot of the early parts - without compromising the integrity, I hope :-)

Pehesse 01/10/2011 21:25:15   
Esteryn 33

Well it is an eternal problem, that compromise between popularity and integrity, reminds me of that discussion in the forum about fan service.

Esteryn 01/10/2011 22:19:22   
Pehesse 28
Autor

Esteryn ha dicho:Well it is an eternal problem, that compromise between popularity and integrity, reminds me of that discussion in the forum about fan service.
Didn't see that one. The forum here on Amilova ?

Pehesse 01/10/2011 22:23:17   
Esteryn 33

I can't find it again for you, can't remember if it was in french or english though :x

Esteryn 01/10/2011 22:28:07   
Pehesse 28
Autor

Esteryn ha dicho:I can't find it again for you, can't remember if it was in french or english though :x Oh well, thanks for trying anyway - besides, I think I can picture both sides' arguments from what you told me already :-)

Pehesse 01/10/2011 22:30:36   
Feed de comentarios
Conéctate para comentar

Comentar en Facebook

Sobre el equipo de Ashell

Ashell: portada

181

57

90

Autor :

Versión original: Français

Ritmo de lanzamiento: Lunes, Jueves

Tipo : Cómics

Género : Fantasía - SF



ashell.amilova.com

¡Traduce este Cómic!

Puedes traducir este Cómic a través de nuestra interface Online.
Traduciendo ayudas a los artistas a darse a conocer, y muestras tu interés y gratitud.
Los traductores dedicados pueden ser recompensados con Golds.

¡Ayuda a traducir o corregir esta página! (¡Ganarás ORO!)

Mira todos los video tutoriales

Iniciar sesión

¿Todavía no tienes cuenta?